JOURNAL TERRITORY

Animation & Cartoons

Hand-drawn, stop-motion, and cartoon traditions: how drawn and puppeted worlds learn to move.

15 essays

15 ESSAYS

READ THIS TERRITORY.

Every essay on this shelf was placed here by explicit editorial assignment. Article URLs remain unchanged.

Read Ray Harryhausen: How Stop-Motion Monsters Learned to Act

Animation & Cartoons

Ray Harryhausen: How Stop-Motion Monsters Learned to Act

Thirteen frames was a slow day. Each skeleton had five limbs to move, and the live swords on the rear-projection plate were already committed.

Read Why Classic Cartoons Could Break Physics and Still Make Emotional Sense

Animation & Cartoons

Why Classic Cartoons Could Break Physics and Still Make Emotional Sense

A cartoon character can stretch into a rubber ribbon, pause mid-air over a canyon until they look down, and compress into an accordion without losing a shred of reality: why does impossible physics feel so completely true?

Read Why Halloween and Classic Animation Were Made for Each Other

Animation & Cartoons

Why Halloween and Classic Animation Were Made for Each Other

A live-action skeleton is anatomy. An animated skeleton that plays its own ribcage is a joke older than cinema: death, taught to keep time.

Read Why Hand-Drawn Lines Give Fantasy Animation a Beating Heart

Animation & Cartoons

Why Hand-Drawn Lines Give Fantasy Animation a Beating Heart

The shimmer at the edge of a 2D character is not a flaw the computer forgot to fix. It is twenty-four slightly different human decisions, stacked fast enough to become breath.